Here’s a quick visual look at where all the Castlevania titles fall on the series timeline.
If you fail in your ultimate mission in Wing Commander III: The Heart of the Tiger, you don’t just get a game over.
Instead, you get one last chance to beg for mercy or go out with attitude.
Check it out!
In Cliffhanger for the SNES, the Cave level is a particularly good example of absurd and terrible gameplay from poor jumping mechanics to trying to outrun a swarm of one-hit death bats.
Watch this video, it’s hilarious!
While the funky controls and isometric perspective of Sonic 3D Blast for the Sega Genesis may not be everyone’s cup of tea, the game’s bonus stages are pretty impressive, especially for a 16-platform like the Genesis.
Check ’em out…
Really Freakin’ Clever looks at the introduction of Yoshi in Super Mario World and explains why he’s the best power-up of all-time!
While the catchy tunes from Super Mario Bros. are some of the most memorable in gaming history, it wouldn’t be possible unless composer Koji Kondo figured out how to turn a useless white noise audio track into an instrument.
Here’s a neat video showing how the designers of Super Mario 64 used the accomplishment principle to teach players how to win at the game without the exhaustive amount of tutorial boxes that’s standard fare in modern gaming…
Ready for a trip down memory lane? Here are 16 ways to find yourself on the wrong end of a ten-count in Mike Tyson’s Punch-Out!!
Here’s an amazing looking remake of the intro of Star Fox in HD with all the special effects you’ve come to expect with modern games.
I wish Nintendo would make a Star Fox like this!
Like most gamers, you probably found out about the first warp zone in Super Mario Bros. (1-2) from a friend, family member, or magazine/guide.
But what if you didn’t know anyone who could guide you to it, how would Nintendo expect you to find the warp zone on your own?
The answer is what happens when you play 4-2…